 
  
201 Files
- 
      
        
          
        
      
      - Session 4-5: Add 1 Corruption for wearing GU.SHUB while reconning the Moore house. 
- Session 5: Add 1 Corruption for wearing SANGUSH at the Mansa concert. 
 - Intersession 1: Add 1 Corruption for witnessing visitor at Marshall's party. 
- Session 3: Add 4 Corruption for using Reality Shard on Marshall to heal him. 
- Session 4: Add 1 Corruption for using SANGUSH at the clock. 
- Intersession 4: Add 1 Corruption for using SANGUSH to steal the clock. 
- Intersession 7: Add 10 Corruption for adding 10 to Fast-Talk check with kusarikku. 
- Intersession 7: Add 11 Corruption for adding 11 to Psychology check with kusarikku. 
- Intersession 7: Add 14 Corruption for powering up Pyrokinesis to 20. 
 - Intersession 5: Add 1 Corruption to Mitch for boosting Detect (History) B to get a crit on analysis in SRI. 
 - Intersession 6: Add 1 Corruption to Mitch for using GU.SHUB while surveilling Green. 
 - Intersession 7: Add 1 Corruption for Mitch using SANGUSH to get behind the front desk to get Uri's party's room numbers. 
 - Session 4: Add 1 Corruption for Mitch healing Jiyu. 
 Mission 7 - Session 2: Convert 25 points of Corruption to 1-point Corruption Quirk. Delusion: Increasing detachment from the day-to-day reality of the world of History A ("Mitch knows he's a character in a piece of fiction" mixed with "Everyone but The Club is a fake person so they don't matter as much.”) 
- Session 6: Add 1 Corruption for using the GU.SHUB glyph in the Agrigenics basement. 
- Intersession 7: Add 10 Corruption for powering up Remote Viewing and Cure for Zeb. 
 Mission 8 - Intersession 3: Add 3 Corruption for using the Norton Coin in a Fast-Talk attempt. 
- Intersession 5: Add 10 point Mental Disadvantage (Fright Check, Delusion: Increasing detachment from the day-to-day reality of the world of History A ("Mitch knows he's a character in a piece of fiction" mixed with "Everyone but The Club is a fake person so they don't matter as much.”)) to Mitch's character sheet 
- Intersession 5: Add 1 Corruption to boost Cure on Marshall 
- Intersession 5: Add 1 Corruption to boost Cure on Marshall 
- Session 7: Add 1 Corruption for using SANGUSH glyph at the Walker shipyards. 
 Intermission 8 - Add 7 Corruption for healing Alan Watts’s liver. 
- Add 4 Corruption for healing Jano’s liver. 
 Intermission 9 - Add 39 Corruption for trying to light Alpha Leonis on fire in 1935 
- Add 39 Corruption for trying to light Alpha Leonis on fire in 1935 
- Add 39 Corruption for trying to light Alpha Leonis on fire in 1935 
- Convert 125 points of Corruption to 5-point Disadvantage: Odious Personal Habit (Mitch can't always stop himself from talking about how no one and nothing is real). 
 Mission 10 - Add 1 Corruption for using SANGUSH glyph during Operation CANNABIS 
 
Martin, Roger
- REN-SLOT_01: Anthropology (Native American)-14 (IQ+1 due to specialty, 4 hours) 
- 
      
        
          
        
      
      - 1 (from using SANGUSH glyph in Oakland on Thursday, March 29) 
 - 1 (from using SANGUSH glyph in Oakland on Friday, March 30) 
 - Session 4-5: Add 1 Corruption for using GU.SHUB glyph at the Moore household. 
 - Session 5: Add 1 Corruption for using GU.SHUB glyph at the Mansa concert. 
 - Session 4: Add 1 Corruption for using SANGUSH behind the front desk 
- Session 4: Add 1 Corruption for using SANGUSH at the clock. 
- Intersession 4: Add 1 Corruption for using SANGUSH to steal the clock. 
- Intersession 4: Add 1 Corruption for using SANGUSH to pry loose the plaque. 
 Mission 8 - Intersession 4: Add 10 point Mental Disadvantage (Sense of Duty, Veterans) to Roger's character sheet. 
- Intersession 4: Add 4 Corruption for Kalfu's speech. 
- Intersession 4: Add 1 Corruption to Roger to boost Mimicry. 
- Session 7: Add 1 Corruption for using SANGUSH at the Walker shipyards. 
 Mission 9 - Intersession 4: Add 6 Corruption for a crit Hypnotism on Father Dan 
 Mission 10 - Intersession 3: Add 1 Corruption for using SANGUSH glyph during Operation TOBACCO 
- Intersession 5: Add 1 Corruption as Kalfu spoke with (Diplomacy) the linguistic spirit. 
 
- 
      
        
          
        
      
      Advantages: • Absolute Direction: 5 points 
 • Oracle (Reduced Time +5): 30 points
 • Papa Legba/San Petro Talent 4 (Electronics Operation (Security), Escape, Forced Entry, Immovable Stance, Lockpicking, Religious Ritual (Voudon)): 20 points
 • Resistance (Anunnaki Programming +10, Will-25): 5 points
 • Resistant (Stun and Shock; Immunity): 30 points
 • ST Bonus +3 (ST-13): 30 pointsDisadvantages: • Basic Move Penalty -3 (Basic Move 3): -15 points 
 • Delusion (“I am the Opener of the Way”; Severe): -15 points
 • Lame (Crippled Legs): Judo-8, Knife-10: -10 points
 • Stooped Posture: -1 pointSkills († denotes skills Roger does not have): • Electronics Operation (Security)-17†: 1 point 
 • Escape-15†: 1 point
 • Forced Entry-17†: 1 point
 • Immovable Stance-15†: 1 point
 • Lockpicking-19†: 1 point
 • Religious Ritual (Voudon)-17:1 point85 points 
- 
      
        
      
      Advantages: • The Devil’s Tongue (Omnilingual, only while interacting directly with humans while embodying loa): 28 points 
 • Maître Carrefour/El Diablo Talent 4 (Detect Lies, Diplomacy, Fast-Talk, Hypnotism, Mimicry (Speech)): 20 points
 • Night Vision 5: 5 points
 • Precognition (Ill Fortune Only, Tactics-17 when used to predict likely outcomes): 15 points
 • Resistance (Anunnaki Programming +10, Will-25): 5 points
 • Voice (+2 to reaction rolls): 10 pointsDisadvantages: • Addiction (Rum): -15 points 
 • Delusion (“I am the Master of the Crossroads”; Severe): -15 points
 • Odious Personal Habit (Stinks of Gunpowder): -1 points
 • Supernatural Feature (No Shadow): -10 pointsSkills († denotes skills Roger does not have, bonuses from Voice included where applicable): • Detect Lies-15†: 1 point 
 • Diplomacy-17†: 1 point
 • Fast-Talk-18†: 1 point
 • Hypnotism-19: 1 point
 • Mimicry (Speech)-17†: 1 point47 points 
- 
      
        
      
      Advantages: • Ally (Agent 00 Cheval Trainees, 100% of starting points, 6 or less, Group Size 6-10): 15 points 
 • Appearance (Handsome): 12 points
 • Charisma 2: 10 points
 • Debonair Spy Talent 2 (Acting, Carousing, Connoisseur, Fast-Talk, Gambling, Holdout, Savoir-Faire, Sex Appeal, Sleight of Hand): 10 points
 • Resistance (Anunnaki Programming +10, Will-25): 5 points
 • Special Rapport (Agent 00 Cheval Trainees): 5 pointsDisadvantages: • Compulsive Gambling (12 or less): -5 points 
 • Delusion (“I am a suave, cinematic super spy”): -10 points
 • Odious Personal Habit (Womanizer): -1 point
 • Overconfidence (12 or less): -5 pointsSkills († denotes skills Roger does not have, bonuses from Charisma, Appearance, Debonair Spy included where applicable): • Acting-15: 1 point 
 • Carousing-17: 1 point
 • Connoisseur (Visual Arts)-14†: 1 point
 • Diplomacy-11†: 1 point
 • Fast-Talk-14†: 1 point
 • Gambling-15†: 2 points
 • Guns (Pistol)-15†: 7 points
 • Holdout-17: 6 points
 • Leadership-14†: 1 point
 • Public Speaking-14†: 1 point
 • Savoir-Faire (High Society)-15†: 1 point
 • Sex Appeal-19†: 1 point
 • Sleight of Hand-13†: 1 point61 points 
- 
      
        
      
      Advantages: • Basic Speed 6.75: 5 points 
 • Born to Be Wired: 20 points
 • Contact Group (Online Associates, Skill Level 15, 9 or less, Somewhat Reliable): 10 points
 • Gadgeteer (H4xx0r): 25 points
 • Gizmo: 5 points
 • Luck: 15 points
 • Photographic Memory: 10 points
 • Resistance (Anunnaki Programming +10, Will-25): 5 points
 • Signature Gear (TL 7+1 modem/phone box): 5 pointsDisadvantages: 
 • Appearance: Ugly: -8 points
 • Delusion (“I am the ghost in the machine”): -15 points
 • Loner: -5 points
 • Nearsighted (Mitigator): -10 points
 • Odious Personal Habit (the Phunk): -10 points
 • Overconfidence (6 or less): -10 points
 • Sense of Duty (the Little Guy): -10 pointsSkills († denotes skills Roger does not have, bonuses from Born to Be Wired included where applicable): • Computer Hacking-15†: 2 points 
 • Computer Operation-18†: 2 points
 • Computer Programming-16†: 2 points
 • Criminology-14†: 4 points
 • Cryptography-16†: 2 points
 • Detect Lies-13†: 4 points
 • Electronics Operation (Communications)-14†: 4 points
 • Electronics Operation (Security)-15: 6 points
 • Electronics Operation (Sensors)-14†: 4 points
 • Electronics Operation (Surveillance)-15: 6 points
 • Electronics Repair (Computers)-17†: 2 points
 • Engineer (Electrical)-13†: 4 points
 • Engineer (Electronics)-13†: 4 points
 • Engineer (Microtechnology)-13†: 4 points
 • Expert Skill (Computer Security)-16†: 2 points84 points 
- 
      
        
          
        
      
      - Intersession 1: 0-point Quirk (Handles unfamiliar objects with gloves) obtained from Psychometry-related Fright Check on Frank’s Steve Canyon strip. 
 - Intersession 2: 0-point Quirk (synesthesia under duress) from Fright Check due to realizations about “bucket and spade” meme. 
 - Session 5: Add 1 Corruption for using GU.SHUB glyph at the Mansa concert. 
 - Intersession 4: Add 1 Corruption for using SANGUSH to steal the clock. 
 - Intersession 4: Add 1 Corruption for using SANGUSH to pry loose the plaque. 
 - Intersession 7: Add 1 Corruption for using GU.SHUB glyph on halothane canister on Special Ones. 
 - Intersession 4: Add 3 Corruption from using Psychometry to get a crit/open two-way connection with Pat Price in 1961 
- Intersession 5: Add 5 Corruption from Jo using Psychometry to see exactly what Sophie was doing with “pain” and “precision.” 
- Intersession 7: Add 5 Corruption for Jocasta's read of Puharich with Psychometry. 
 - Intersession 1: Add 3 Corruption for reading the GESHTUG.ULU glyph with Psychometry 
 - Intersession 3: Add 5 Corruption for touching the golden walls looking for Charley with Psychometry. 
 - Intersession 3: Add 1 Corruption for reading the light bulb shard with Psychometry. 
 Mission 7 - Session 3: Add 5 Corruption to boost use of Psychometry on elevator button. 
- Intersession 3: Add 2 Corruption to boost use of Psychometry on apple tree branch. 
- Intersession 3: Add 2 Corruption to boost use of Psychometry on Pruist placard from Genesis. 
- Intersession 3: Convert 25 points of Corruption to 1-point Corruption Quirk: Imaginative. Jocasta basically can't help herself from theorizing about the possibilities whenever she's researching something -- far beyond what's plausible, even within the confines of SANDMAN plausibility. 
- Session 6: Add 5 Corruption for Jo using Psychometry in Butler’s office chair. 
 Mission 8 - Intersession 3: Add 5 Corruption for the Telesend attempt to Marshall. 
- Intersession 7: Add 6 Corruption for using Psychometry on the pillars under Lake Champlain. 
- Session 8: Add 5 Corruption to boost Psychometry at the satellite dish. 
- Intersession 8: Add 5 Corruption for Leadership roll with Pat Price’s future ghost. 
 Mission 9 - Session 2: Add 4 Corruption for adding to Telesend roll to reach Patty Hearst. 
- Intersession 3: Add 10 Corruption from trying to bring Jack London out of the spirit world (4 initial expenditure, 6 to get it to a crit). 
- Intersession 5: Add 5 Corruption from Mind Probe of Patricia: “What do you want?” 
 Mission 10 - Add 1 Corruption for using SANGUSH glyph during Operation CANNABIS 
 
- 
      
        
          
        
      
      Session 2: Add 5 Corruption for creation of kooks and cranks meme. Session 3: Add 1 Corruption for Enthrallment (Sway Emotions) against êkimmu. Session 3: Add 4 Corruption for Enthrallment (Persuade). Session 3-4: Add 1 Corruption for Esmology roll (with Sophie's help). Session 4-5: Add 6 Corruption for "Mansa are corny and white people should check them out" meme Session 4-5: Add 6 Corruption for "The Mansa concert is being postponed/canceled/isn't going to be very good" meme Session 3: Add 3 Corruption for Morgan le Fay disinfo. Session 6: Add 7 Corruption for Meme 1 (4 to Krane), add 9 Corruption for Meme 2, add 9 Corruption for Meme 3. Intersession 8: Add 2 Corruption for Public Speaking and 3 Corruption for Enthrallment rolls on Carl. Intermission 4: Session 2: Convert 50 points of Corruption to 2-point Corruption Quirk. Personality Change: Stoney. Session 7: Add 1 Corruption for using Esmology at end of session. Session 8: Add 5 Corruption to get crit on Esmology to realize the Conspiracy. Intersession 1: Add 6 Corruption on the Intelligence Analysis roll about Mount Shasta. Mission 7 Intersession 2: Add 7 Corruption to Intelligence Analysis roll to aid Marshall’s meme audience evaluation Intersession 2: Add 2 Corruption to Expert Skill (Memetics) roll to aid Marshall’s meme design Intersession 2: Add 8 Corruption for deploying Marshall’s report memeplex (one Power 6 and one Power 10 meme) Intersession 6: Add 6 Corruption for using the Norton Coin in the Agrigenics basement. Intersession 6: Add 1 Corruption for using the SANGUSH glyph in the Agrigenics basement. Intersession 6: Add 23 Corruption for the three memes to wrap up Mission 7: 1. SHORT TERM/LOCAL MEME (cult): Corruption 5 2. MEDIUM TERM/WIDER SCALE (something in the cereal): Corruption 10 3. CORPORATE WORLD (Agrigenics comes down): Corruption 8 Intermission 7: 50 points of Corruption converted to 2 more points of Stoney Quirk, rounded up to 5 to make a full 5-point Stoney Disadvantage (4 points Corruption, 1 point Quirk). Intermission 7: Add 5 Corruption to bring Esmology roll with Enki about OZYMANDIAS into crit range Add 4 Corruption from activating Esmology on OZYMANDIAS Add 2 Corruption to bring Intel Analysis roll with Stoney about OZYMANDIAS into crit range Mission 8 Session 3: Add 2 Corruption for his part in the “Arsenal of Democracy” (effective Power 7) meme to be released in Central Ohio Intersession 4: Add 9 Corruption for boosting Persuade. Intersession 4: Add 2 Corruption for activating Persuade. Intersession 6: Add 9 Corruption for "Reinhardt was a traitor/Ransom is in charge now" meme. Intersession 7: Add 7 Corruption for Fast-Talk roll convincing Frank to recommend him for his job. Intersession 9: Add 3 Corruption for deploying the UFO retrieval memeplex. Intermission 8 Intermission 8: Add 1 Corruption for Archie's Fast-Talk with the Quorum of Twelve. Intermission 8: Add 5 Corruption for a crit on Intelligence Analysis on the Quorum of Twelve's agenda(s). Mission 9 - Session 2: Add 1 Corruption to Hypnotism roll for Dragon Lady to hypnotize Ambrose Bierce. 
- Intersession 2: 50 points of Corruption converted to 2 more points of Quirk: Callous and Workaholic 
- Intersession 3: Add 1 Corruption from Teaching roll with Jane. 
- Session 5: Add 3 Corruption for Esmology roll/crit on Los Angeles: Black LA, the Impeach Nixon march, etc. 
- Session 7: Add 4 Corruption for Archie using Esmology to figure out Nixon's behavior 
 Mission 10 - Add 1 Corruption for using SANGUSH glyph during Operation TOBACCO 
 
- 
      
        
          
        
      
      - Session 3: Add 1 Corruption for using Enthrallment (Captivate) on Frank over the phone. 
- Session 4: Add 2 Corruption for using Enthrallment (Suggest) on bus depot worker. 
 - Intermission 1: Add 2 Corruption for witnessing visitor at Marshall's party. 
- Session 3: Add 2 Corruption for entreating the Houdini Kusarikku in Sumerian. 
- Session 3: Add 5 Corruption for "Houdini died in Montreal" meme. 
 - Intersession 3: Add 1 Corruption for using Enthrallment (Suggest) on hotel clerk. 
- Session 6: Add 3 Corruption for using Enthrallment (Suggest) on Marianne. 
 - Intersession 4: Add 4 Corruption for using Rapier Wit on Harold the super at Sophie's building. 
- Intersession 6: Add 1 Corruption for using SANGUSH to meet Mr. Green. 
 - Session 1: Add 4 Corruption for using Rapier Wit on Postal Service employee. 
- Intersession 1: Add 1 Corruption for using Mind Probe (“what are you hiding”) on Kelley and Nicky. 
- Intersession 1: Add 1 Corruption for boosting Mind Probe on Kelley and Nicky. 
- Intersession 1: Add 4 Corruption for using Mind Probe (“who is your contact at Beale Farms”) on Kelley and Nicky. 
- Intersession 1: Add 5 Corruption for boosting Mind Probe on Eddie the bartender. 
- Intersession 1: Add 1 Corruption for using SANGUSH at the Solaran mansion. 
- Intersession 1: Add 2 Corruption for using Enthrallment (Sway Emotions) as a smokescreen at Chasen’s. 
- Intersession 2: Add 1 Corruption to Propaganda roll in designing meme. 
- Intersession 2: Add 8 Corruption for deploying Marshall’s report memeplex (one Power 6 and one Power 10 meme) 
- Intersession 3: Add 3 Corruption for using Rapier Wit on Dan. 
- Intersession 3: Add 1 Corruption for using Mind Probe: "What did you see in the basement, Dan?" 
- Session 6: Add 3 Corruption for using Rapier Wit on phone call to Sandy. 
- Session 6: Add 2 Corruption for using Rapier Wit on front desk person at Agrigenics HQ 
 Mission 8 - Intersession 9: Add 3 Corruption for deploying the UFO retrieval memeplex. 
 Intermission 8 - Add 4 Corruption for using Intimidation as an Influence roll on Jano. 
 Mission 9 - Intersession 1: Add 1 Corruption for using SANGUSH at the Bohemian Club. 
- Intersession 6: Add 1 Corruption for Marshall's hypnotizing Cinque 
- Intersession 6: Add 1 Corruption for Marshall's posing as Tania in the hypnosis 
- Intersession 6: Add 1 Corruption for Marshall's giving the kill order to Cinque 
- Session 7: Add 9 Corruption to Marshall for designing the Legend of Patty Hearst meme 
 Intermission 9: - Convert 50 points of Corruption to two 1-point Corruption Quirks: Careful and Dreamer 
 Mission 10 - Intersession 3: Add 1 Corruption for using SANGUSH glyph during Operation CANNABIS 
- Session 4: Add 4 Corruption for using Enthrallment on Richard Nixon at the San Clemente Rexall. 
- Intersession 4: Add 4 Corruption for using Rapier Wit on Nixon’s two Secret Service agents. 
- Intersession 4: Add 1 Corruption for using a SANGUSH glyph at La Casa Pacifica. 
- Intersession 4: Add 3 Corruption for using Rapier Wit on Manolo Sanchez. 
 

