Transcripts
Preparing the Midnight Crew
Mitch and Marshall gather their ragtag band of misfits, weirdos, and occultists to summon the ghost of Harry Houdini.
Folie à Un
Mitch and Marshall get drinks, get more drinks, and make plans. Then things go a little sideways.
Poking Around Brougham Castle
Roger and Archie help Charley slip into the ORACLE control room to snoop around for clues about where these mysterious electronic messages are coming from.
Roger Teaches Mitch How to Summon Ghosts
Roger gives Mitch the 101 on ghosts and the summoning thereof.
3/2 - UK
URIEL gets even more suspicious of GRAIL TABLE after finding Anunnaki taint in the ORACLE simulation • Archie and Roger get a long distance call from Colorado • Roger tours Carlisle Cathedral • Archie, Charley, and the Ransoms visit Long Meg and King’s Arthur’s Round Table (the stone circle, not the real thing) • Charley has a vision of the Ontoclysm • Jocasta witnesses an unsettling bird formation
3/2 - Colorado
Marshall hosts a party at his suite • Mitch reads Mike Nesmith’s fortune • An uninvited guest drops by • It’s a kusarikku • And he has a proposal • Mitch and Marshall learn that Houdini is wanted by the Red Kings, even in death • Mitch consults the cards
Marshall Throws a Party
Marshall has a few convention attendees up to his suite, but finds himself confronted by a burly uninvited guest.
Another Trip to the Year 2020
URIEL once more submits to an experience inside the simulated future.
Mitch and Marshall Meet the Rhines
Marshall and Mitch have drinks with J.B. and Louisa Rhine, who teach them all about their old friend Ehrich Weisz a/k/a Harry Houdini.
Pints at the Stag Inn
Jocasta and Roger encounter an unusual washerwoman while getting pints at the local pub.
The Houdini Hole
Mitch and Marshall discover a hidden magician’s room beneath the stage in the Stanley Hotel’s grand ballroom.
URIEL Confabs at the Hotel
URIEL discusses their first impressions of David and his GRAIL TABLE project.