Transcripts

Mission Five, Live Session Brant Casavant Mission Five, Live Session Brant Casavant

5/5

Marshall gives Sophie’s cat to Charley for safe keeping • Jocasta and Roger report on Pat Price • Jocasta reveals she’s a time traveler • And she told Young Pat Price to be on the lookout for Mitch, in the future • Marshall gives Jocasta a needle from Sophie’s apartment • Roger, Mitch, and Charley research Pat Price’s land scheme • Mitch senses History B in the wires at SRI • Jocasta learns Sophie was battling glyph addiction

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Mission Five, Live Session Brant Casavant Mission Five, Live Session Brant Casavant

5/4

Charley and Archie discover a hidden device at the Ransom house • URIEL debates what to do about the chip in Charley’s head • Marshall cautions the team about what sort of people they’re dealing with at SANDMAN • Mitch reads his cards and threatens Houdini • “Ehrich, I know you can hear me.” • Charley saves the Ghost of Harry Houdini, again • Roger and Mitch destroy the chip

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Mission Five Brant Casavant Mission Five Brant Casavant

Jocasta Takes the Ride

He's an archetype, he's an energy, he's every weird commanding officer she had in the Natural Guard, every dad like Archie who tried his best in a terrible situation, every figure of authority who shrugged and said, “Well, we can try to do things differently and more justly buuuuut it might be tough.”

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Mission Five, Live Session Brant Casavant Mission Five, Live Session Brant Casavant

5/3

Marshall delivers the goods on the INDIGO Program • URIEL debates what to do about the chip in Charley’s head • Viv settles in • Archie and Marshall field a call from Frank Stanton • Charley starts work on something called a “radio-frequency identification device”

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