Transcripts
5/1
Sophie gets voluntarily reassigned, to URIEL’s shock • The team debates what to do without their Librarian • Marshall is suspicious • Archie gets a call from his boss, Frank Stanton • Charley gets an encrypted warning about what SANDMAN can see • Mitch takes a hike, meets a girl, and prophesizes using French fries
Archie Meets Stoney
After a long July 4 celebration, Archie retires to the puppet workshop in his attic to chat with his latest creation.
Marshall’s Debriefings
Marshall conducts a series of standard interviews with the URIEL team in the wake of the unsettling events at the St. Francis.
Confronting Carl
The final showdown between URIEL and their greatest nemesis to date: a UC Berkeley grad student.
4/8
URIEL implements the Atlantis LARP • The con divides into teams • Viv — sorry, the Council — gives a stirring speech • Archie, as Director Sebastian Stone, delivers some wise words of encouragement to his agents • Jocasta — Maurdunn — meets Terence McKenna • Marshall babysits Andy with the cavalry • The teams explore the warped reality of the upper floors
Charley Communes with the Dead
Charley partially restores power to the St. Francis then takes a moment to perform post-mortem electroencephalogy on the carcass of a girtablullû.
Hot Jazz Party
Mitch, Jocasta, and Agent 00 stumble upon a disturbing little soiree on the upper floors of the St. Francis, hosted by a kusarikku named Roscoe.
The Siege of LeConte Hall
“Stay in teams of two. If someone attempts to leave the building, detain them and bring them to me and Merrick. If they resist, terminate immediately.”
URIEL Reconvenes
The team at the St. Francis reunites to debrief and discuss their next moves as the ontological situation rapidly deteriorates.
4/7
URIEL learns the extent of Carl and Richie’s plan • Archie delivers his latest memetic masterpiece to the St. Francis • Mitch asks Jocasta her thoughts on fascism and human nature • Later he crashes the Special Ones’ suite and throws a tape player out the window • Viv and Roger get the ball rolling on the Atlantis A-Risen LARP • Marshall welcomes a kill-team from Granite Peak and lays siege to LeConte Hall • Jocasta gets ready to hunt bear • Roger catches a psychedelic barb in the face • Archie and Charley cross the threshold, together
Snakes in a Car
Jocasta, Roger, and Mitch deal with the fallout of their tussle with the girtablullû coin-keeper while three bašmu men in black make a break for it in a hijacked car.